Fresher or upto 2 years’ experience as a 3D modelling and texturing artist.
Excellent hands-on experience with Maya proven experience with low poly & hard surface modelling
Deep knowledge of texturing/uv mapping
Hands on experience on Maya+Zbursh+ V-ray+Photoshop+Substance Painter
Good to know blender and 3DS Max or C4D
You need to be a 3D expert responsible for creating 3D product rendering, with knowledge of lighting and texturing to make the product look real.
Understand international quality Photo-realistic renderings & postproduction of interior & exteriors.
Advantage will be there if candidate has knowledge about Unity 3D and Unreal Engine.
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, superior communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group